![]() ![]() However, this is where the UV guns come in. Even more so as they fully regenerate their health if not dealt with in time. The latter is used to finish off vampires when their HP drops to zero something that can be quite challenging on the higher difficulties when a bunch of them start running amok. There are no customisation options like different scopes or laser pointers, apart from skins and stakes. Like most looter-shooters, weapons are sorted into rarities and levels which determine their power, rate of fire, magazine size and specific perks. Especially since all four characters don’t have any discernible gameplay differences, apart from their three unique powers. This means that the relevant solo skill tree slots will fill up rather quickly, making you wonder why extra abilities weren’t added to the repertoire. ![]() However, if you’re playing solo, a decent amount of the enhancements only apply to co-op gameplay. Each of the four playable characters is only assigned three powers they can learn altogether, alongside a selection of handy upgrades to boot. Though again, more is the keyword here.Īll four characters don’t have any discernible gameplay differences, apart from their three unique powers. Not that there needs to be stimulus around every turn. These aspects make the open-world design of Redfalll feel a lot more fleshed out, as walking through the streets of Massachusetts can be a pretty isolating affair. I like how players can infiltrate a vampire-infested base to gain a stash of loot (which is instantly and conveniently sold as cash) or destroy an expanding zone of influence from which the bloodsuckers grow stronger over time. Shame that the other three are pushovers.
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